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Rain Code

Spike Chunsoft | Too Kyo Games | 2023

Antique Shop

For this environment, I created both the exterior and interior of the building. My responsibilities included 3D modeling, material texturing, and lighting. The aim of this environment was to replicate
the typically cluttered and dense ambiance of antique shops. I made use of various 3D assets sourced from different marketplaces, refining, adapting them for real-time modeling requirements, and
retexturing them.

Antic01.jpg
Antic02.jpg
Antic03.jpg
Antic04.jpg
Hotel

The Sun & Moon Hotel is a luxurious establishment of high standards, yet it rarely hosts guests due to the city’s isolated location.
I created both the exterior and interior of the hotel building. As in the previous environment, I was responsible for designing the place, 3D modeling, material texturing, and lighting.

Hotel01.jpg
Hotel02.jpg
Hotel03.jpg
Hotel04.jpg
Cafe

This is the Golden Path Cafe. The main vision was to create a cozy place filled with lush greenery, perfectly complementing the high-class atmosphere of the Ginma District.
I created both the exterior and interior of the cafe building. As in the previous environment, I was responsible for designing the place, 3D modeling, material texturing, and lighting.

Cafe00.jpg
Cafe04.jpg
Cafe02.jpg
Cafe03.jpg
Apartment

​For this environment, the goal was to depict the apartment of the game’s antagonist, the CEO of Amaterasu Corporation, a wealthy and powerful man.
I was responsible for designing the place, 3D modeling, material texturing, and lighting.

Appart01.jpg
Appart02.jpg
Appart08.jpg
Appart06.jpg
Appart07.jpg
Appart03.jpg
Appart05.jpg
Appart04.jpg
MakotoAppart01.jpg
Sento

This environment marks a crucial turning point in the game’s storyline. An abandoned Japanese bathhouse has been repurposed into a dark setting, housing a sinister machine designed to create
perpetual rain that falls over the city. As the other levels, I was responsible for designing the place, 3D modeling, material texturing, and lighting.

Sentou01.jpg
Sentou02.jpg
Sentou03.jpg
Sentou04.jpg
Office Building

This environment marks a crucial turning point in the game’s storyline. An abandoned Japanese bathhouse has been repurposed into a dark setting, housing a sinister machine designed to create
perpetual rain that falls over the city. As the other levels, I was responsible for designing the place, 3D modeling, material texturing, and lighting.

Office01.jpg
Office04.jpg
Office02.jpg
Office03.jpg
Old Laboratory

This is the former secret laboratory of Amaterasu Corporation, deeply hidden underground. Bad things happened here. This environment was created with a slightly different approach compared to
the others, as the camera was designed for side-scrolling gameplay.
I was responsible for designing the place, 3D modeling, material texturing, and lighting.

Labo01.jpg
Labo02.jpg
Labo03.jpg
Labo04.jpg
Old Laboratory DLC

This section follows the previous environment and is intended for the stories in the game’s DLC. This part is also designed for side-scrolling gameplay.
I was responsible for designing the place, 3D modeling, material texturing, and lighting.

DLC03.jpg
DLC02.jpg
DLC04.jpg
DLC01.jpg

© 2015 Pierre "Snakos" Le Strat  

pierre.lestrat@gmail.com 

3DCG designer, game artist, Tokyo

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