Rain Code
Spike Chunsoft | Too Kyo Games | 2023
Antique Shop
For this environment, I created both the exterior and interior of the building. My responsibilities included 3D modeling, material texturing, and lighting. The aim of this environment was to replicate
the typically cluttered and dense ambiance of antique shops. I made use of various 3D assets sourced from different marketplaces, refining, adapting them for real-time modeling requirements, and
retexturing them.




Hotel
The Sun & Moon Hotel is a luxurious establishment of high standards, yet it rarely hosts guests due to the city’s isolated location.
I created both the exterior and interior of the hotel building. As in the previous environment, I was responsible for designing the place, 3D modeling, material texturing, and lighting.




Cafe
This is the Golden Path Cafe. The main vision was to create a cozy place filled with lush greenery, perfectly complementing the high-class atmosphere of the Ginma District.
I created both the exterior and interior of the cafe building. As in the previous environment, I was responsible for designing the place, 3D modeling, material texturing, and lighting.




Apartment
​For this environment, the goal was to depict the apartment of the game’s antagonist, the CEO of Amaterasu Corporation, a wealthy and powerful man.
I was responsible for designing the place, 3D modeling, material texturing, and lighting.









Sento
This environment marks a crucial turning point in the game’s storyline. An abandoned Japanese bathhouse has been repurposed into a dark setting, housing a sinister machine designed to create
perpetual rain that falls over the city. As the other levels, I was responsible for designing the place, 3D modeling, material texturing, and lighting.




Office Building
This environment marks a crucial turning point in the game’s storyline. An abandoned Japanese bathhouse has been repurposed into a dark setting, housing a sinister machine designed to create
perpetual rain that falls over the city. As the other levels, I was responsible for designing the place, 3D modeling, material texturing, and lighting.




Old Laboratory
This is the former secret laboratory of Amaterasu Corporation, deeply hidden underground. Bad things happened here. This environment was created with a slightly different approach compared to
the others, as the camera was designed for side-scrolling gameplay.
I was responsible for designing the place, 3D modeling, material texturing, and lighting.




Old Laboratory DLC
This section follows the previous environment and is intended for the stories in the game’s DLC. This part is also designed for side-scrolling gameplay.
I was responsible for designing the place, 3D modeling, material texturing, and lighting.



