top of page
EMA_top

Extreme Modular Asset -Mobilier-

When I started creating this environment, I wanted to push my skills further in modular asset creation. I began by modeling a single object and fully texturing it. Then, using symmetry, bend, and taper modifiers in 3ds Max, I generated over two hundred models in a very short time. Each one is aligned to the grid and easily adjustable to fit seamlessly together, allowing for quick creation of impressive room environments.

I also conducted extensive research on lighting in Unreal Engine 4 to achieve this result. By experimenting with materials, I was able to create a tweakable environment—just by adjusting values. This allows me to reuse the same models and completely change the mood in an instant.

As always, I worked on this during my spare time and truly enjoyed the process.

UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
EMA_Wireframe
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier

© 2015 Pierre "Snakos" Le Strat  

pierre.lestrat@gmail.com 

3DCG designer, game artist, Tokyo

  • Black Pinterest Icon
  • Black LinkedIn Icon
  • Black Vimeo Icon
ema mobilier link
Athon's throne
Japan Temple link
Arab mosque link
Environments
scenes link
objects link
mechanics link
3D viewers links
Creations
2D works link
Concepts
bottom of page