Extreme Modular Asset -Mobilier-
When I started creating this environment, I wanted to push my skills further in modular asset creation. I began by modeling a single object and fully texturing it. Then, using symmetry, bend, and taper modifiers in 3ds Max, I generated over two hundred models in a very short time. Each one is aligned to the grid and easily adjustable to fit seamlessly together, allowing for quick creation of impressive room environments.
I also conducted extensive research on lighting in Unreal Engine 4 to achieve this result. By experimenting with materials, I was able to create a tweakable environment—just by adjusting values. This allows me to reuse the same models and completely change the mood in an instant.
As always, I worked on this during my spare time and truly enjoyed the process.