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Aton's Throne
This is an environment I created for Allegorithmic's contest, The Throne, hosted by the Polycount forum. It blends elements of Egyptian Pharaonic architecture into a unique composition.
I gave it a slight sci-fi touch by incorporating lighting effects and a floating pyramidal throne. It was a great challenge to refine my PBR shading workflow and work within Unreal Engine 4. For asset creation, I used software such as Substance Designer and Substance Painter.







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