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Aton's Throne

This is an environment I created for Allegorithmic's contest, The Throne, hosted by the Polycount forum. It blends elements of Egyptian Pharaonic architecture into a unique composition.

I gave it a slight sci-fi touch by incorporating lighting effects and a floating pyramidal throne. It was a great challenge to refine my PBR shading workflow and work within Unreal Engine 4. For asset creation, I used software such as Substance Designer and Substance Painter.

UE4 environment Egypt
UE4 environment Egypt
UE4 environment Egypt
UE4 environment Egypt
UE4 environment Egypt
UE4 environment Egypt
UE4 environment Egypt

© 2015 Pierre "Snakos" Le Strat  

pierre.lestrat@gmail.com 

3DCG designer, game artist, Tokyo

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