This is an environment i made for the allegorithmic's contest : "The Throne" hosted by Polycount forum.
It's a melting pot of egyptian pharaonic period's architechture.
I made it a little bit scifi by adding some lights and a pyramidal flying throne.
That was a good chalenge to get in PBR shading workflow and Unreal Engine 4. For the assets creation i used softwares like Substance Designer and Substance Painter.