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Extreme Modular Asset -Mobilier-

When i started to create this environment i wanted to push my skills further in the creation of modular assets.
I begun by modeling one object and totally textured it, then i played with symmetry, bend or taper modifier inside 3Ds max to create over two hundred models in a really short time. All are aligned on the grid and easily adjustable one to each other to quickly make awsome room environments.
I also did a lot of research on lighting in Unreal Engine 4 to achieve this result.
I played with materials to finally get a tweakable environment  just by adjusting values, that allows me to reuse the same models and create totally differents mood in a blink of an eye!
As always i did that during my spare time and had great pleasure to do it.

UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
EMA_Wireframe
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
UE4 environment mobilier
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